QUASIDESIGNER
Luca Mathia Bertoncello is the designer behind Quasidesigner, a showcase to the works. A proficuous talent in diverse design and art fields makes all the difference. We wanted to know how was possible to congregate so many areas, here are the enjoyable answers.

Nuno Soares/
Cristina Correia
11.09.2005
NEOZINE* - You seem to have a proficuous talent in lots of different areas. In which one do you feel more comfortable and which one would you enjoy exploring more often?

LUCA MATHIA BERTONCELLO - To define is to limit. Because of that, I don't have a favourite area, although Product and Fashion Design probably fascinate me the most for the physical contact between object and user. I try to move in different directions, confusing the borders of all the disciplines. I love to have an idea, an intuition without necessary thinking what kind of instruments or media I need to make that idea real. This process creates an evolution mixed with a digression of style. Design is acknowledgement of needing. Not just a style choice. This choice is represented mostly from an intuition than a planned creation.



NEOZINE* - What is the concept behind the Datemi un Nome (Give Me a Name) Project? And did you achieve the results you were expecting?

LUCA MATHIA BERTONCELLO - The project "Datemi un Nome" (give me a name) born from the needing of create a game that had inside the pleasure of creating and one of the first thing you do when you create is to recognize, to "give" your work "a name". What made me curious was to analyze the idea of "toy". Why was it made in a certain way. The shapes it could have in your mind. Try to get the toy's value back to the action of "playing" and not just the possession of the playing instrument. When I was a kid I liked just one toy. Lego. Because it was a never ending game, something like design.



NEOZINE* -
- Even though most of your portfolio is divided in Design fields, the video installations enters the Art area.
How do you manage your creative process? Is it something like today I feel like I'm going to work on a Video Installation or today I'm going to work on the Rossignol Lange boots?

LUCA MATHIA BERTONCELLO -
As I said before, design comes from needing. This needing can come from outside, as a job commission, or can grow up from inside and this "will to do" has no time or space limits. It just happens. Often a personal project grows up during the development of a commercial one and vice-versa. My personal projects are come from my "need of pleasure". And pleasure is always something to purse, don't ya think?



NEOZINE* -
What is the importance of experimentation with different materials in your work?

LUCA MATHIA BERTONCELLO - It’s the base(ment). But I think that the toughest "material" we have to re-begin to work on are the people. I consider really important the reaction of sympathy and love between who creates and who uses. I think this relation is one of the guides. Line of my way to work in the design world, and not just in it.



NEOZINE* -
- Where did you studied and in what point of your career did you felt you achieved your language? Or is it an ongoing process?

LUCA MATHIA BERTONCELLO - In this moment, I work in FABRICA. I studied "Business and Communication" in Trieste, after that, "Art and Design" in Venice, at the IUAV University. Many people teach me a lot, one over all, Ernesto Luciano Francalanci. Once teacher, now friend. He teaches me to see, not only to watch. Simple thing first. At the end, what I get the most from my study course are the people. Their behaviours in front of design, and also in front of life. My language is like a parfume, a smell. Better, it's like the smell of your own body: you can't define it or "fell" it personally.



NEOZINE* -
Do you have future projects that you would like to share with us?

LUCA MATHIA BERTONCELLO - Now I’m working to a new project with Lorenzo Fonda (cerberoleso.it) for Mtv called "load". Five videos, a kind of short stories, lysergics and ironics. Besides, in FABRICA, we're developing a Social Design Project called "A Perfect Weekend". A Perfect Weekend is a story or rather the continuation of a story started by Aldo Cibic (http://www.cibicpartners.com/) with “Microrealities” in the last edition of the Venice Biennial and followed by “A simple life” exhibited in Verona in the “Abitare il Tempo” fair. A story that offers us alternatives for living better and more consciously than before. A "story" told through a set of objects and installations, yet presented at "Salone del Mobile" and " Mi Art".
I’m also planning to open a Design Studio in the hills near Bassano del Grappa with two friends, to breath clean air, eat good foods, drink our own wine and work with a smile! But these are all works in progress, it' s hard for me to explain them completely. So keep in touch.................


RELATED LINKS
http://www.quasidesigner.com


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